Independent indie studio • night code

SomeTimesAtNight

A team of three enthusiasts. We make games with a “liquid chrome” feel: soft shine, respect for silence, and mechanics that soothe.

Team Approach Contacts Current Project Finished Projects
Creative & Game Design & Code & Tech Art & 3D & Unity UI & Unity Animation

Sad “Night Designer”

System design, 3D models, levels, narrative. Small mechanics — big emotions. Collects sounds of night cities.

Unity UIUnity AnimationUnityLevel ArtUX FlowC#Blender
UI & Image

Suslik “Shaders Girl”

Graphic Elements, Script.

Canvas
Audio

Den “Mega Sound Creator”

Records Sound.

FMOD Studio

Approach

Minimum fuss — maximum immersion. We play with metal textures, the rhythm of rain, and a sound-sharing engine.

We create gameplay loops that you want to return to: tactile visuals, responsive controls, clean UI.

stack

  • Unity
  • Blender / Canvas
  • FMOD Studio, own field notes
  • GitHub Actions

Current Project

The Hallowed Echo —? ? ?.

Finished Projects

Relaxing Drift —meditative drift arcade with night tracks.

Curce of Darknees —A post-apocalyptic survival adventure awaits you.

Shadows of the Past —This is a detective horror game where the player is immersed in a dark and mysterious atmosphere.

The Beast in the Silent Valley —A forgotten village, cut off from civilization.

Keyboard Warrior Simulator— fight internet trolls by typing key combinations quickly.

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